Minion Stats

Bowman Level 5 Minion Artillery
Medium natural humanoid (human) XP 50
HP 1; a missed attack never damages a minion
AC 16; Fortitude 17; Reflex 18; Will 16
Speed 6 Initiative 5
Perception +7
Standard Actions
M Twin Strike (weapon) • At-Will
Attack: Ranged 20/40; +13 vs. AC
Hit: Two attacks; 1d6 damage per attack.
Str 10 (
2) Dex 16 (5) Wis 10 (2)
Con 12 (3) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment cloth armor (surcoat), flimsy shortbow, arrows x20

Crossbowman Level 5 Minion Artillery
Medium natural humanoid (human) XP 50
HP 1; a missed attack never damages a minion
AC 16; Fortitude 17; Reflex 18; Will 16
Speed 6 Initiative 5
Perception +7
Standard Actions
r Aimed Shot • At-Will
Attack: 15/30; +15 vs. AC
Hit: 1d6 + 3 and the attack is made at a +2 to hit (Factored in).
Str 10 (
2) Dex 16 (5) Wis 10 (2)
Con 12 (3) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment cloth armor (surcoat), flimsy hand crossbow, crossbow bolt x20

Footman Level 5 Minion Soldier
Medium natural humanoid (human) XP 50
HP 1; a missed attack never damages a minion
AC 21; Fortitude 18; Reflex 17; Will 17
Speed 5 Initiative 4
Perception +2
Standard Actions
M Tide of Iron (weapon) • At-Will
Attack: +12 vs. AC
Hit: 1d6 + 3 damage, and the target is pushed 1 square if it is Large or smaller. The Footman can shift 1 square into the space vacated by the target.
Skills Endurance +8
Str 16 (
5) Dex 10 (2) Wis 10 (2)
Con 12 (3) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment chainmail, light shield, short sword

Man-At-Arms Level 5 Minion Soldier
Medium XP 50
HP 1; a missed attack never damages a minion
AC 19; Fortitude 18; Reflex 17; Will 17
Speed 5 Initiative 4
Perception +2
Standard Actions
M Cleave (weapon) • At-Will
Attack: +12 vs. AC
Hit: 1d8 + 4 damage, and another enemy adjacent to the Man-At-Arms takes 4 damage.
Skills Athletics +10
Str 16 (
5) Dex 10 (2) Wis 10 (2)
Con 12 (3) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment chainmail, longsword

Pikeman Level 5 Minion Soldier
Medium natural humanoid (human) XP 50
HP 1; a missed attack never damages a minion
AC 19; Fortitude 18; Reflex 17; Will 17
Speed 5 Initiative 4
Perception +2
Standard Actions
m Skewer • At-Will
Attack: +12 vs. AC, Reach 2
Hit: 1d8 + 4 Damage. If the target moves or shifts closer, the Pikeman may make an opportunity attack using the same attack and damage.
Skills Athletics +10
Str 16 (
5) Dex 10 (2) Wis 10 (2)
Con 12 (3) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment chainmail, longspear

Scout Level 5 Minion Skirmisher
Medium natural humanoid (human) XP 50
HP 1; a missed attack never damages a minion
AC 18; Fortitude 17; Reflex 18; Will 16
Speed 6 Initiative 7
Perception +7
Standard Actions
m Deft Strike • At-Will
Attack: +10 vs. AC; The Scout moves up to 2 squares before or after the attack.
Hit: 1d4 + 3 (
3 damage to targets with Combat Advantage).
Skills Stealth 10
Str 12 (
3) Dex 16 (5) Wis 10 (2)
Con 10 (2) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment cloth armor (tunic), dagger

Knight and Horse Level 5 Minion Soldier
Large natural XP 50
HP 1; a missed attack never damages a minion
AC 20; Fortitude 18; Reflex 17; Will 17
Speed 8 Mounted, speed 5 On Foot Initiative 4
Perception +2
Standard Actions
M Knight’s Charge • At-Will
Attack: If mounted, The Knight can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the Knight must end its move in an unoccupied space. When he enters an enemy’s space, he attacks. Any enemies who are hit take an additional 3 damage and are knocked prone.; +13 vs. AC
Hit: 1d8 + 3 damage.
Triggered Actions
Unhorsed • Encounter
Requirements: Upon taking 1 or more HP damage.
Effect (Immediate Reaction): The Knight’s horse is killed. Place a knight miniature in one of the squares formerly occupied by the mounted knight. The knight must make a saving throw -2 or be knocked prone.
Skills Athletics +10, Diplomacy +7, Endurance +9
Str 16 (
5) Dex 10 (2) Wis 10 (2)
Con 14 (4) Int 10 (2) Cha 10 (+2)
Alignment unaligned Languages Common
Equipment chainmail, longsword, light shield

Minion Stats

Test of the Warlords (D&D Next) ryanlucas45