Resource Point Costs

  • Hire and train 2 new officials: 2 RP
  • Train and Equip / Hire 5 new soldiers: 2 RP
  • Train and Equip 2 new knights: 3 RP
  • Build a siege engine: 1 RP
  • Upgrade your stronghold: 3 RP per month (Requires 1 season)
  • Repair your keep: 1 RP (Requires 1 month)
  • Hold a tourney: 3 RP (+25 Confidence)
  • Host a fellow lord in an official capacity: 1 RP (+5 Confidence)
  • Host the King: 2 RP (+10 Confidence)
  • Fund development in a hex: 2 RP per step (Grants a 20% Chance to yield 1 RP each month. Only 1 RP worth of development can occur in a single hex per month. This maxes out at 100%)
  • Establish control in a new hex: 3 RP
  • Construct a Ship-of-war/trade vessel: 1 RP (Completed at the end of the month)
  • Commission an elegant magic item: 1 RP
  • Sending and supporting spies in a hex: 1 RP

Resource Point Costs

Test of the Warlords (D&D Next) ryanlucas45